//  Framestore VR Studio
when:  2013–2015
roles:  VR developer, sound designer, mocap supervisor
tools:  Unity, Unreal, three.js, Maya, Optitrack Motive, MotionBuilder, After Effects
where:  New York
First staff developer at NYC VR Studio; Oculus, Gear VR, and desktop apps built in Unity, Unreal, and WebVR.

Projects include:

Game of Thrones: Ascend the Wall, installation (lead sound designer, Unity developer)

Marvel: Battle for Avengers Tower, Gear VR app (Unity developer, sound designer)

Universal Hip Hop Museum: Kurtis Blow, Cardboard app (Unity developer)

Carfax: Carfox, realtime character puppet (lead Unity developer, mocap supervisor)

Merrell: Trailscape, installation (Unreal developer, sound designer, mocap R&D)

Volvo: Volvo Reality, Cardboard app (Unity developer)

FKA Twigs: #throughglass, music video (Glass video consultant)

Marvel: Tony Stark’s Lab, Gear VR app (Unity developer, sound designer)

Marriott: Teleporter, installation (Unreal developer, sound designer, 360° video R&D)

Beats: The Beats Pills, realtime character puppets (Unity developer)