//  Framestore VR Studio
roles:  VR developer, sound designer, mocap supervisor
tools:  Unity, Unreal, three.js, Maya, Optitrack Motive, MotionBuilder, After Effects
when:  2013–2015
where:  New York
First staff developer at NYC VR Studio; Oculus, Gear VR, and desktop apps built in Unity, Unreal, and WebVR.

Projects include:

Game of Thrones: Ascend the Wall, installation (lead sound design, Unity dev, animation)

Marvel: Battle for Avengers Tower, Gear VR app (Unity dev, sound design, sound R&D)

Universal Hip Hop Museum: Kurtis Blow, Cardboard app (Unity dev)

Carfax: Carfox, realtime character puppet (lead Unity dev, mocap supervision)

Merrell: Trailscape, installation (Unreal dev, sound design, mocap R&D)

Volvo: Volvo Reality, Cardboard app (Unity dev)

FKA Twigs: #throughglass, music video (pipeline dev)

Marvel: Tony Stark’s Lab, Gear VR app (Unity dev, sound design)

Marriott: Teleporter, installation (Unreal dev, sound design, 360° video R&D)

Beats: The Beats Pills, realtime character puppets (Unity dev)