Sketchbook

More videos you might find interesting.

  1. Trebuchet
  2. Trebuchet
    (click to play)

    Another data transcoding experiment with composer Daniel Hindmarch.

    format: realtime animation
    software: Jitter, PD
    Toronto, 2008.



  3. Seismograph
  4. Seismograph
    (click to play)

    Here’s a data transcoding idea created with Christina McPhee.

    format: realtime animation
    software: Jitter
    Amsterdam, 2007.



  5. STEIM Experiments
    • Isadora Color Organ
    • (click to play)
    • Isadora Live Camera Control
    • (click to play)
    • Jitter Color Organ (music by Celeste Hutchins)
    • (click to play)
    • PD Kaleidoscope
    • (click to play)

    These are realtime recordings, with me triggering events by tapping keys in time to the beat. They’re tests for some upcoming projects using OSC (Open Sound Control), a nifty protocol for getting many different kinds of realtime sound and video programs to talk to each other.

    format: DV video
    software: Isadora, Max/MSP/Jitter, PD
    Amsterdam/The Hague, 2007.



  6. Whirlitzer
  7. Whirlitzer
    (click to play)

    Here’s a collaboration with composer Meg Schedel, recorded at San Francisco’s Musée Mécanique, a collection of early-20th-century mechanical musical instruments.

    format: DV video
    software: AfterEffects
    San Francisco, 2006.



  8. Coagulate
  9. Coagulate
    (click to play)

    This was created during the same Kitchen workshop that spawned The Little Bird of Disaster; the soundtrack was made with a 1960s analog computer and a brand-new upright piano.

    format: DV video
    software: AfterEffects, Final Cut
    The Hague, 2006.



  10. The Volga Will Be Our Mississippi
  11. The Volga Will Be Our Mississippi
    (click to play)

    This is a demo for a new video installation I’m working on. It’s like an old puzzle in a kid’s magazine–can you find all the eagles?

    format: realtime animation
    software: Isadora, Live
    The Hague, 2007.



  12. Azharah
  13. Azharah
    (click to play)

    This lovely sand animation was created from Hebrew calligraphy by Gil Omry, as part of Lauren Hartman’s play Out of Me and Into You.

    format: DV video
    software: Director, AfterEffects, Final Cut
    Los Angeles, 2003.



  14. 350 Feet
  15. 350 Feet
    (click to play)

    This little cartoon took ten years to finish. I drew it all out in pen and ink the winter of 1995, and didn’t get around to shooting it for exactly a decade. Here you go!

    format: DV video
    software: Photoshop
    Pittsburgh, 1995.



  16. Glasfilm
  17. Glasfilm
    (click to play)

    Yeah, everybody who’s been to film school has got a scratch film, but I’m partial to this one.

    format: 16mm film
    software: n/a
    Amsterdam, 1998.

  18. The Lawyer and the Dead Man
  19. Lawyer Test
    (click to play)

    Here’s a taste of a new technique, animating cutouts in front of lights in Maya…going to be the basis for a whole new short not too long from now. The characters in this test are the Dead Man and the Lawyer, from Jen Tsuei’s play Fantasias for the Immoderate.

    format: DV video
    software: Maya
    San Francisco, 2006.



  20. Sloth
  21. Sloth
    (click to play)

    What’s a goat doing on the phone? He’s illustrating one of the seven deadly sins, of course.

    format: 16mm film
    software: n/a
    Los Angeles, 2003.



  22. The Judge
  23. The Judge
    (click to play)

    This video was my first try at rotoscoping, created as a projection for a dance performance. The character here is a corrupt judge receiving his karmic punishment–which I imagine here as getting flushed down into some kind of supernatural plumbing.

    format: DV video
    software: Commotion, AfterEffects, Final Cut
    Pittsburgh, 2001.



  24. Battletank
  25. Battletank
    (click to play)

    This is a bit of found footage from an old video game, slowed way down. Turn up the sound and take a look….there’s something going on here that I can’t quite explain.

    format: DV video
    software: AfterEffects
    Los Angeles, 2003.



  26. The Pilot
  27. The Pilot
    (click to play)

    This is one of two attempts I made to turn the text of a curious 1960s children’s book into a cartoon. Stay tuned…

    format: DV video
    software: Director, AfterEffects
    Los Angeles, 2002.



  28. Six Premonitions
  29. Six Premonitions
    (click to play)

    Here are six very short films made in the six months leading up to the Second Iraq War.

    format: DV video
    software: AfterEffects, Final Cut, Audition
    Los Angeles, 2003.



  30. Fickle
  31. Fickle
    (click to play)

    A curious little fragment. I rarely work with real film; the results always surprise me.

    format: 16mm film
    software: n/a
    Los Angeles, 2002.



  32. The Mouth and the Vitamin
  33. Mouth and Vitamin
    (click to play)

    This is one of a series of realtime animations we created for Jen Tsuei’s play Fantasias for the Immoderate. Two actors in microphones used the volume of their voices to control the video “puppets” in a program called Isadora.

    format: DV video
    software: Isadora
    Los Angeles, 2004.



  34. Art of News
  35. Art of News
    (click to play)

    I love this little opener I created for the Pittsburgh public-access show Art of News. The jack-in-the-box was puppeteered with wire rods that I painted out in Commotion, which worked out so well I’ve been looking for an excuse to do it again ever since.

    format: DV video
    software: Commotion, Premiere, Audition, Acid
    Pittsburgh, 2001.



  36. The Thief
  37. The Thief
    (click to play)

    The middle episode of an epic Super 8 trilogy; the other two parts are lost.

    format: Super 8mm film
    software: Premiere
    Pittsburgh, 1997.



  38. Jam
  39. Jam
    (click to play)

    This was my first, never-finished stab at 3D animation; I’ve got something a bit more modern coming up soon. In the meantime, while visually this thing wouldn’t pass muster as a turn-of-the-century game cutscene, I do like how the music turned out.

    format: DV video
    software: Maya
    Pittsburgh, 1999.



  40. One, Two, Three
  41. One, Two, Three
    (click to play)

    This was an early compositing test, multiplying myself with hand-painted mattes. For me, the magical feeling was probably pretty close to what the first photo pioneers must’ve felt…

    format: DV video
    software: Premiere, Photoshop
    Pittsburgh, 1998.