Filed under: Kinect
(Check out the rest of the Kinect section for more tutorials.)
At US$150, the Kinect camera is the world’s first home 3D scanner, but the point clouds it records aren’t immediately usable in 3D animation programs like Maya. Fortunately, MeshLab, a free utility for Windows, Mac, and Linux, can convert the point cloud into a mesh that you can work with.
Update: Here’s a video tutorial by Kyle McDonald.
In the Filters menu:
1. Sampling / Poisson-disk Sampling –> check Base Mesh Subsampling
…optional step. Cleans up the point cloud; skip if you want more detail.
2. Normals, Curvatures, and Orientation / Compute Normals for Point Sets
…computes the direction of the mesh faces.
3. Point Set / Poisson Reconstruction
…builds the mesh.
4. Cleaning and Repairing / Remove Isolated Pieces (wrt face num)
…deletes leftover bits outside the main mesh.
5. Remeshing, Simplification, and Reconstruction / Quadric Edge Collapse Decimation
…optional step. Cleans up the mesh.
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