{"id":282,"date":"2010-12-07T20:31:39","date_gmt":"2010-12-08T04:31:39","guid":{"rendered":"http:\/\/fox-gieg.com\/tutorials\/?p=282"},"modified":"2015-11-10T19:49:40","modified_gmt":"2015-11-11T03:49:40","slug":"point-cloud-to-mesh","status":"publish","type":"post","link":"https:\/\/fox-gieg.com\/tutorials\/2010\/point-cloud-to-mesh\/","title":{"rendered":"Point Cloud to Mesh"},"content":{"rendered":"<p><i>(Check out the rest of the <a href=\"http:\/\/fox-gieg.com\/tutorials\/category\/kinect\/\">Kinect section<\/a> for more tutorials.)<\/i><\/p>\n<p>At US$150, the Kinect camera is the world&#8217;s first home 3D scanner, but the point clouds it records aren&#8217;t immediately usable in 3D animation programs like Maya.  Fortunately, <a href=\"http:\/\/meshlab.sourceforge.net\/\">MeshLab<\/a>, a free utility for Windows, Mac, and Linux, can convert the point cloud into a mesh that you can work with. (Based on this <a href=\"http:\/\/vimeo.com\/20933872\">video tutorial<\/a> by Kyle McDonald and Jason van Cleave.)<\/p>\n<p>1. Render > Show Normal\/Curvature<\/p>\n<p>2. Filters > Point Set > Compute Normals for Point Sets<br \/>\nNeighbors 16<br \/>\nFlip Normals checked<br \/>\n-1000 Z<\/p>\n<p>3. Filters > Sampling > Poisson-disk Sampling<br \/>\nSamples:5000<br \/>\nBase Mesh Sampling Checked<\/p>\n<p>4. Filters > Point Set > Surface Reconstruction: Poisson<br \/>\nOctree: 12<br \/>\nSolver: 7<\/p>\n<p>5. Filters > Remeshing > Subdivision Surfaces: LS3 Loop<\/p>\n<p>6. (Optional) Filters > Cleaning > Remove Faces from Non Manifold Edges<\/p>\n<p>7. Filters > Sampling > Vertex Attribute Transfer<br \/>\nSource: [original filename]<br \/>\nTarget: Poisson Mesh<br \/>\nTransfer Geometry<br \/>\nTransfer Normal<\/p>\n<p>8. Filters > Remeshing > Quadric Edge Collapse Decimation<br \/>\nPreserve Boundary<br \/>\nPreserve Normal<br \/>\nPreserve Topology<\/p>\n<p>9. Filters > Cleaning > Remove Duplicate Vertex<\/p>\n<p>10. Filters > Cleaning > Remove Isolated Pieces (wrt face num)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>(Check out the rest of the Kinect section for more tutorials.) At US$150, the Kinect camera is the world&#8217;s first home 3D scanner, but the point clouds it records aren&#8217;t immediately usable in 3D animation programs like Maya. Fortunately, MeshLab, a free utility for Windows, Mac, and Linux, can convert the point cloud into a [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[20],"tags":[],"_links":{"self":[{"href":"https:\/\/fox-gieg.com\/tutorials\/wp-json\/wp\/v2\/posts\/282"}],"collection":[{"href":"https:\/\/fox-gieg.com\/tutorials\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/fox-gieg.com\/tutorials\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/fox-gieg.com\/tutorials\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/fox-gieg.com\/tutorials\/wp-json\/wp\/v2\/comments?post=282"}],"version-history":[{"count":8,"href":"https:\/\/fox-gieg.com\/tutorials\/wp-json\/wp\/v2\/posts\/282\/revisions"}],"predecessor-version":[{"id":865,"href":"https:\/\/fox-gieg.com\/tutorials\/wp-json\/wp\/v2\/posts\/282\/revisions\/865"}],"wp:attachment":[{"href":"https:\/\/fox-gieg.com\/tutorials\/wp-json\/wp\/v2\/media?parent=282"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/fox-gieg.com\/tutorials\/wp-json\/wp\/v2\/categories?post=282"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/fox-gieg.com\/tutorials\/wp-json\/wp\/v2\/tags?post=282"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}