{"id":939,"date":"2017-09-15T06:46:54","date_gmt":"2017-09-15T14:46:54","guid":{"rendered":"http:\/\/fox-gieg.com\/tutorials\/?p=939"},"modified":"2020-06-25T09:31:25","modified_gmt":"2020-06-25T17:31:25","slug":"making-sense-of-unity-timeline","status":"publish","type":"post","link":"https:\/\/fox-gieg.com\/tutorials\/2017\/making-sense-of-unity-timeline\/","title":{"rendered":"Making Sense of Unity Timeline"},"content":{"rendered":"<p>I. SETUP<br \/>\n1. Create a new Timeline file in your Project pane.<br \/>\n2. Create an empty GameObject (named, for example, TIMELINE) and select it in the Hierarchy pane.<br \/>\n3. Add a Playable Director component to the TIMELINE object.<br \/>\n4. Drag the Timeline file from your Project pane to the Inspector field of the TIMELINE object.<\/p>\n<p>II. ADDING CLIPS<br \/>\n5. Add an Animator component to each GameObject in your scene you want to control with the Timeline. (You <i>don&#8217;t<\/i> want to add a Playable Director to each GameObject.)<br \/>\n6. In the Timeline pane, add tracks to your Timeline file and give them helpful names. (Don&#8217;t try to drag\/drop in the Timeline pane, even though that seems intuitive.)<br \/>\n7. Select the TIMELINE object in the Hierarchy and drag each GameObject you want to control to the  track <b><i>in the Inspector<\/i><\/b>, not the Timeline pane.<\/p>\n<p>III. ANIMATING<br \/>\n9. Finally, you&#8217;re ready to hit the record button on a track and animate some properties.<br \/>\n10. Save the Timeline file and press Play to see your changes.<br \/>\n11. You can&#8217;t edit Timeline track keyframes in the Timeline pane&#8217;s keyframe view. Edit them individually in the Animation pane, or select and reposition multiple clips with the Timeline pane&#8217;s clip view.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I. SETUP 1. Create a new Timeline file in your Project pane. 2. Create an empty GameObject (named, for example, TIMELINE) and select it in the Hierarchy pane. 3. Add a Playable Director component to the TIMELINE object. 4. Drag the Timeline file from your Project pane to the Inspector field of the TIMELINE object. [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[27],"tags":[],"_links":{"self":[{"href":"https:\/\/fox-gieg.com\/tutorials\/wp-json\/wp\/v2\/posts\/939"}],"collection":[{"href":"https:\/\/fox-gieg.com\/tutorials\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/fox-gieg.com\/tutorials\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/fox-gieg.com\/tutorials\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/fox-gieg.com\/tutorials\/wp-json\/wp\/v2\/comments?post=939"}],"version-history":[{"count":1,"href":"https:\/\/fox-gieg.com\/tutorials\/wp-json\/wp\/v2\/posts\/939\/revisions"}],"predecessor-version":[{"id":940,"href":"https:\/\/fox-gieg.com\/tutorials\/wp-json\/wp\/v2\/posts\/939\/revisions\/940"}],"wp:attachment":[{"href":"https:\/\/fox-gieg.com\/tutorials\/wp-json\/wp\/v2\/media?parent=939"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/fox-gieg.com\/tutorials\/wp-json\/wp\/v2\/categories?post=939"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/fox-gieg.com\/tutorials\/wp-json\/wp\/v2\/tags?post=939"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}