//  Google Creative Lab
when:  2015–2016
roles:  Creative Technologist
tools:  Unity, three.js, ML frameworks
where:  New York
Internal Unity and WebVR prototypes; Vive, Daydream, Tango, and Cardboard apps combining VR, AR, and applied ML.

Public projects include:

anypixel.js, JS library for controlling large LED displays (animator)

Quick, Draw!, ML-based drawing game (co-designer)