//  Pix2Pixelvision  /  repo

info:  Tools for art restoration and retrocomputing
role:  Researcher, Developer
when:  2018–2026
where:  Toronto
I began the Pix2Pixelvision series in 2018—the 40th anniversary of the Telidon graphics format, created in 1978. It's an evolving set of open-source examples emulating analog and early digital imaging systems, both to use as art-making tools, and to help me understand how the systems work.

  • LICHEN (2026) is a node-based LIveCoding Historical ENvironment restoring the GRASS language to a recreation of the Sandin Image Processor.

  • Time-and-a-GAN (2026) ports older GAN art projects to PyTorch-based ComfyUI custom nodes.

  • Vectrexperiments (2023) explores sending and receiving XY control voltage using analog audio.

  • GeeBeeCamera (2023) uses shaders to imitate the end result of historical systems in realtime. Includes a GameBoy camera shader.

  • DeeSeventySix (2020) simulates the underlying physical system of developing analog film, and can generate datasets to train image pairs for Pix2Pix models.

  • TelidonP5 (2018) allows NAPLPS vector graphics files to be displayed in a browser using p5.js. Its companion decoder library naplps.js can also be used independently.