Saturday April 22nd 2017, 7:56 pm
Filed under: Realtime
Filed under: Realtime
"use strict"; // ~ ~ ~ these variables are built-in ~ ~ ~ inlets = 3; outlets = 3; // ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ var nowTime = 0; var lastTime = 0; var deltaTime = 0; var timeCounter = 0; var timeMax = 10; var firstRun = true; // ~ ~ ~ these functions are built-in ~ ~ ~ // this runs when the object is first loaded function loadbang() { init(); } // this runs each time the object receives a bang function bang() { if (inlet === 0) { update(); } else if (inlet === 2) { init(); } } // this runs when the object receives a float message function msg_float(data) { if (inlet === 1) { timeMax = data; outlet(1, timeMax); post("new max: " + timeMax.toFixed(2)); } } // ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ function init() { if (firstRun && typeof jsarguments[1] === "number") { timeMax = jsarguments[1]; firstRun = false; } nowTime = new Date().getTime(); timeCounter = 0; outlet(0, timeCounter); outlet(1, timeMax); outlet(2, bang); post("reset"); } function update() { lastTime = nowTime; nowTime = new Date().getTime(); deltaTime = (nowTime - lastTime) / 1000.0; timeCounter += deltaTime; if (timeCounter < timeMax) { outlet(0, timeCounter); post(timeCounter); } else { init(); } }
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